4D Fractal Explorer

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3D IFS Fractal

Transforms (4)

Transform edits stay available in every renderer. Points geometry follows Auto-update. After an edit settles, flat Balloon-off Flame and Solid restart; 4D or Balloon geometry waits for the next entry. Surface re-enters without resetting the view and returns to Points if the edited document becomes unsupported. Color and material work runs only where the active renderer consumes it.

Shape catalog: emitter shapes here and trap shapes under Surface → Shape trap come from one bundled library. Adding one creates and selects a new emitter map.

Select to edit
Xaos

Add an isolated block under Systems; tune its transitions here. Matrix and leak edits update Points live. Flat Flame or Solid restarts when the edit settles; 4D or Balloon changes apply on next entry. Surface re-enters or explains an analyzer refusal.

Advanced: chaos matrix
Cloud
Scene color

The scene's authored color for Points, Solid and 4D Flame. Points edits apply live; an active Solid—or a 4D Flame—using its legacy palette re-accumulates. The Surface view is colored by its own Surface color section instead — except this section's Color Contrast, which still sharpens a Surface Height or Radius source live. Other edits prepare the next applicable view.

Balloon

Points and Solid apply active Balloon edits live. Flame on/off and active edits restart the exposure. Surface on/off and active palette edits re-enter the render; size and tint stay live.

Atmosphere
Tint 0%
Symmetry · 4D

4D route: first set Order to 2-fold or more; then choose XW, YW or ZW, or raise Twist above 0. Active Flame and Solid renders restart for edits that stay in the same dimension. If an edit switches between 3D and 4D, regenerate Points before re-entering a render. Surface applies symmetry on its next entry; its button explains eligibility immediately.

Hybrid schedule

A source choice installs an affine-only snapshot, not a live link. Changes update Points live. Flat Flame or Solid restarts when the edit settles; 4D or Balloon changes apply on next entry. Surface re-enters or explains an analyzer refusal.

Depth
Quality
Performance
Systems
Replace or explore

Loads morph in Points, then an authored Flame, Solid, or Surface preset enters that renderer when its cloud lands. Random Drift stays in Points; Collection Drift follows saved renderer tags.

Combine systems

Copies the chosen preset, saved scene, or current system into a seated isolated block and rebuilds through Points; the source is not a live link. Edit its transition links under Xaos.

Collection

Timeline

📍 Add keyframe captures the current view. Build a sequence, then ▶ Play it — or ⏺ Export it as a video clip.

Capture

Points, Solid, and Surface use this size on the next capture. An active Flame restarts at the chosen size.

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