4D Fractal Explorer

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3D IFS Fractal

Transforms (4)

Geometry follows Auto-update; color changes apply immediately.

How edits affect renders

Flat Flame and Solid restart after an edit settles. With 4D or Balloon geometry, changes apply the next time you enter that renderer. Surface restarts without resetting the view; an unsupported change returns to Points.

Adds and selects a new emitter transform.

How emitter shapes work

Emitter shapes and Surface → Shape trap use the same built-in library and Custom shape composer for different purposes.

Select to edit
Sphere inversion

Construction edits regenerate Points (following Auto-update) and restart Surface.

How sphere inversion works

A ring of mirror spheres inverts a seed shape repeatedly, shrinking a copy into each gap. Turned on, it replaces the transforms as the scene's subject; they return when it is turned off. A 3D arrangement makes a 3D scene, a 4D arrangement a native 4D one; Depth sets how many inversions deep the copies go.

Glass solid

Depth edits restart Surface; the kernels rebuild for the session's maps.

How the glass solid works

Glass needs a solid with an interior, and an IFS attractor is infinitely thin dust. Surface then renders the solid your maps build, the shape the transmission walks through. Author Glass on a map to see it. Against a dark backdrop, light a checker floor behind the object; the glass presets and starters arrive with one.

Xaos

Changes update Points immediately.

How Xaos works

Enable Combine systems under Systems to add an isolated block, then tune the links between its transforms here. Leak controls make broad changes; the matrix provides precise control.

Advanced: chaos matrix
Cloud
Scene color

Changes apply immediately in Points.

How Points color works

These controls color the Points view. Each other renderer has its own Scene color section.

Balloon

Changes apply immediately in Points.

How Balloon affects renders

Balloon changes are immediate in Points and Solid. They restart Flame. In Surface, on/off and palette changes restart the render; size and tint stay live.

Atmosphere
Tint 0%
Lighting

Place lights in Points; edits apply on the next Surface render.

Using light guides

In Points, opening this section shows labeled Key and Rim disks with arrows pointing out of the emitting face; adjust position, aim and disk radius below. In 4D, lights stay in the displayed 3D space as the scene rotates or slices. Close the section to hide the guides; saved images and thumbnails omit them.

Symmetry · 4D

Changes apply immediately in Points.

How to add 4D symmetry

Set Order to at least 2-fold, then choose XW, YW, or ZW—or raise Twist above 0. A change between 3D and 4D regenerates Points before another renderer can use it.

Escape chain twist

Applies to the Surface escape-time and Mandelbulb renders; edits restart it.

What the twist does

Every link's step rotates the orbit point by a fixed angle and shifts it, so the chain's escape set bends as a rigid whole — the "rotation applied to point p" recipe, generalized past the twisted Menger carve.

Menger carve

Replaces the transforms in Surface; edits restart it.

What the carve does

The classic Menger sponge carve with a fixed rotation applied to the query point between levels — the exact construction the twisted-sponge presets approximate. A w turn or offset lifts it to the 4D hyper-Menger.

Sphairahedron

Points redraws (following Auto-update); Surface restarts on release.

What the sphairahedron does

A prism of mirrors and spheres, tiled by inverting in its faces; the drawn set is the limit of that tiling. A finite inversion sphere closes it into a quasi-sphere; without one the set runs off unbounded (a terrain).

Space tiling

Every render mode draws it; this hint updates to the active renderer's timing.

How tiling works

A reflection group folds space into its fixed chamber and repeats the chamber's fractal piece; the mirrored lattice repeats it in x and z (and w in 4D) across a bounded window. The content clip trims the piece without reshaping the chamber; a clip that admits nothing is reported, never replaced by the untiled attractor.

Hybrid schedule

Choosing a source copies it. Changes update Points immediately.

How the schedule works

System B is an affine-only snapshot. Depth controls how many randomly chosen B maps bend each plotted point after the main system.

Depth
Quality
Performance
Systems
Replace or explore
Collection

Timeline

Add keyframes, then play the sequence or export it as a video.

Capture

Used by the next capture. Changing it during Flame restarts the render.

Records Flame or Surface automatic motion, one fully rendered frame at a time.

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